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Date: 2004-05-27 11:05 am (UTC)
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From: [personal profile] spatch
I'd expect the behavior from a group of lesser cons. Scatter, greenies, here comes trouble, and all that. The ability to successfully solo a group of oranges is dependent on the archetype and powersets used -- my level 6 scrapper with claws and regeneration[0], for instance, was the one leaping into the battle here, and the one who would most likely win the fight (though not before using a few Inspirations, which are instant 1/4 heals or quick armor buffs or quick damage modifiers.) My controller at the same level would probably have not fared so well, he being of low hitpoints and lower damage-per-second outputs, and only two "stop the enemy in his tracks" powers at that point to control everybody -- though I remember instances where orange mobs were fleeing at the sight of him too. At least he had some ranged crowd control to pin them down and keep them from running.

I guess I kinda figured higher-level mobs to put up a bit more of a fight, really. I'd expect them to flee when their hitpoints were low, but not right from the start. Maybe they are just wussy ol' criminals at heart -- but I know this'll change the higher up I progress in the game. Soon the days of taking on three orange cons at once and winning will be but a pleasant memory, to be remembered and savored in my "happy place" as I get walloped by a pack of rampaging greens and grays (Perez Park, here I come!)


[0] Not Wolverine or Wolvereen or Wolvyrine or anything like that. No, I'm talking EL GUAPO!
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