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Date: 2004-02-04 11:18 pm (UTC)
>>Now there are several ways you could have the game keep track of what reward comes next. You could set up an array that represents what I said above ("At 5, spot color. At 10, increase Nap. At 15, increase X...") but that represents a finite amount of rewards. Say you stopped the array at 50. What happens when the player hits 55 ramp shots? Sure, it could happen. Not likely, but it could, and as a game designer you have to be prepared for any situation. <<

4 Solutions come to mind;

1) Start running a simple "ramp = ______ point" with the blank being some undetermined value.

2) Do the Jurassic Park solution; if you hit the ramp a million times, have it charge up a multiball or some sort of massive series of actions (say, landing the ball in both cat's hideouts) for a huge payoff. Then restart the entire sequence after the bonus is awarded/time runs out.

3) Just have it restart altogether. You already ruled this out though.

4) Demand that, along with the various bonuses, that the ramp is hit periodically to keep the level up. Say, every 45-60 seconds, drop it a level (if you're using 5 ramp shots as your determinator for each level, than it'll fall that many). So, if someone wants to keep the bonuses high while alternately hitting the various jackpots, they're gonna have to work their asses off.

>>(Of course, the next question is: What do you do if you've got a colored ball and shoot the ramp and the next reward is supposed to be a color light spotted? You have no need for that reward. I must think of something else that'd be beneficial to you, either a special jackpot increase or something, for such a case. Again, you gotta be prepared for every situation.)<<

Do you have colored balls in addition to the regular silver ones as "bonus" balls or the like? I missed this.
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