Knott's Berry Farm
Oct. 8th, 2007 03:31 pmA few cameraphone pictures from my day at Knott's on September 30. It is important to note that Bitsy and I rode all the roller coasters without throwing up.

The Boomerang at Knott's is a ride that's been cloned and placed in parks the world over a zillion times, but that don't mean you can't get neat shots from it.

Knott's Silver Bullet, their B&M inverted roller coaster, is a lot of fun. It's intergrated well into the park, built over and around existing rides, and is so well-paced it really doesn't let up at all. This was our favorite ride the entire day. Here we see this odd curve after the first loop that looks like an inversion, but it's really just a heavily banked curve. The train doesn't go upside-down completely on this one, even though it sure looks like it in this before-and-after set. It does go completely upside-down on six other occasions, though.

More of the Silver Bullet's tangled up track. The first picture is actually looking straight up. The second is a picture of the ride's cobra roll.
We really did like the Silver Bullet, I guess. I didn't bother taking pictures of anything else.

The Boomerang at Knott's is a ride that's been cloned and placed in parks the world over a zillion times, but that don't mean you can't get neat shots from it.

Knott's Silver Bullet, their B&M inverted roller coaster, is a lot of fun. It's intergrated well into the park, built over and around existing rides, and is so well-paced it really doesn't let up at all. This was our favorite ride the entire day. Here we see this odd curve after the first loop that looks like an inversion, but it's really just a heavily banked curve. The train doesn't go upside-down completely on this one, even though it sure looks like it in this before-and-after set. It does go completely upside-down on six other occasions, though.

More of the Silver Bullet's tangled up track. The first picture is actually looking straight up. The second is a picture of the ride's cobra roll.
We really did like the Silver Bullet, I guess. I didn't bother taking pictures of anything else.
(no subject)
Date: 2007-10-08 07:41 pm (UTC)(no subject)
Date: 2007-10-08 07:43 pm (UTC)(no subject)
Date: 2007-10-08 08:59 pm (UTC)(no subject)
Date: 2007-10-14 12:32 pm (UTC)(no subject)
Date: 2007-10-08 07:44 pm (UTC)I'm betting NO, but I had to ask.
(no subject)
Date: 2007-10-08 08:20 pm (UTC)But no, you can't do the Trick with just two drivers.
(no subject)
Date: 2007-10-08 09:36 pm (UTC)(no subject)
Date: 2007-10-14 02:53 pm (UTC)Or, rather, that's my nickname. Real name is Beth. And it came about because of the character in my icon. That's Bitsy, from The MoonDreamers, a short-lived '80s 'let's sell plastic junk to the kids by tying in toys' cartoon. I supplied her voice.
When Spatch found out about that, well, he started calling me Bitsy to tease, and then it stuck.
(no subject)
Date: 2007-10-08 11:22 pm (UTC)Yet another thing that sucks about where I live: the four-to-five hour drives to the nearest amusement parks.
(no subject)
Date: 2007-10-09 05:57 pm (UTC)(no subject)
Date: 2007-10-14 12:28 pm (UTC)wait, what?
Were they seriously saying that on (rrc/buzz/etc)?
Anybody who complains about the first drop on an inverted coaster is just reaching for something to complain about.
(no subject)
Date: 2007-10-09 11:45 pm (UTC)(no subject)
Date: 2007-10-14 12:29 pm (UTC)Which is why I really like it and always choose to visit over Magic Mountain, which save for one or two historical rides I've never really had much of a yen to visit.
(no subject)
Date: 2007-10-14 03:50 pm (UTC)Magic Mountain has some realy fun coasters; I haven't been in a while, but Goliath is one of my all-time favorites -- it's everything good about classic wooden coasters, but higher and faster. The most scared I've ever een on a coaster was riding Goliath after dark, in the front row of the front car. The track isn't lighted, so during the hover at the top of the first hill, all you can see is the lights on the ground, way down below.
Those who prefer sensory-overload coasters like X a lot; I found the ride too short; I was getting too much input to process any of it before it ended, or something like that.