Cool Fallout 3 Moment #791
Nov. 11th, 2008 11:17 pm#791. Activating a radio transmitter and listening to the automated station constantly CQ.
(CQ is the ham equivalent of "Are you there,God anyone? It's me, Margaret.")
(CQ is the ham equivalent of "Are you there,
(no subject)
Date: 2008-11-12 03:51 pm (UTC)I highly recommend you get the Explorer perk at level 20. It reveals EVERY area except the one secret encounter that I stumbled upon.
(no subject)
Date: 2008-11-12 07:56 pm (UTC)The level cap is a bother but grabbing all the level 20 perks would've been overkill, really.
And main story-wise, I'm right at the last mission. I'm not going in. I'm not going in until I've collected all bobbleheads (without a game guide), I'm not going in until I've explored every inch of this rich game world, and I'm not going in until I'm Damn Good And Ready.
Well, okay, maybe I'll take another backup save and run the last mission just to see what ending I'd get, but I'm totally going to continue existing in this world.
(no subject)
Date: 2008-11-12 08:19 pm (UTC)The first time, I took Grim Reaper at 20, and had a lot of fun with that. Energy Weapons 100 plus Plasma Rifle, and I was essentially one-shot headcapping Enclaves and Supermutants most of the time.
I would say, get the ending out of your system, and then get back to whats important...exploring :)