spatch: (Fallout - Vault-Tec)
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#791. Activating a radio transmitter and listening to the automated station constantly CQ.




(CQ is the ham equivalent of "Are you there, God anyone? It's me, Margaret.")

(no subject)

Date: 2008-11-12 02:21 pm (UTC)
From: [identity profile] tonysalieri.livejournal.com
Yeah, there's a bunch of those. There's also a "radio signal" situation that is a little heartbreaking, if you are able to figure out what happened.

(no subject)

Date: 2008-11-12 03:51 pm (UTC)
From: [identity profile] tonysalieri.livejournal.com
That pretty much jibes with what I've found with the game. It is an amazing, open, self created-narrative....with a semi-passable "main game" stuck in there as a weakish skeleton. Again, without giving too much away, but there is a certain situation that can be created at the very end that was so hackneyed and contrived as to drain all the pathos out of the moment and turn it farcical. However, the journey in this game is far, far better than the destination, and I would have spent all that time all over again. Hell, I'm still picking it up when I can and exploring the bits I missed.

I highly recommend you get the Explorer perk at level 20. It reveals EVERY area except the one secret encounter that I stumbled upon.

(no subject)

Date: 2008-11-12 08:19 pm (UTC)
From: [identity profile] tonysalieri.livejournal.com
Yeah, definitely don't go into the final scene until you are ready for the game to end, because it's not like the last two, where you get to walk around and see the aftermath of your handywork. I definitely kept a backup pre-endgame kicking around, and branch out from it now, checking out what I missed.

The first time, I took Grim Reaper at 20, and had a lot of fun with that. Energy Weapons 100 plus Plasma Rifle, and I was essentially one-shot headcapping Enclaves and Supermutants most of the time.

I would say, get the ending out of your system, and then get back to whats important...exploring :)

(no subject)

Date: 2008-11-12 06:01 pm (UTC)
From: [identity profile] giantfightbot.livejournal.com
Have you been to the Mama Lucre factory in Arlington? There's a nice little backstory in there, plus you can pick up a ton of ammo and Sugar Bombs to boot.

I really want to know what the story is for the ghoul in the sewer wearing the party hat. Every time I see him he's hostile and opens fire. I JUST WANT TO BE FRIENDS!

Also, somehow I appear to have two Dogmeats. Not that I am complaining, it's just weird.

(no subject)

Date: 2008-11-12 08:21 pm (UTC)
From: [identity profile] tonysalieri.livejournal.com
Dogmeat is a little bug ridden I think. I left him in Megaton because I didn't want him to get hurt, and then I came back, and he was somehow gone. In my rage, I wiped out the entire town, and then Dogmeat mysteriously reappeared.

This can mean only one of two things:

1) Dogmeat is a hideous demon who is only able to remain corporeal with blood sacrifices

2) Dogmeat went to go bury Yao Guai bones in the back of the town and then came back, and I just killed everyone for naught. Well, naught and a whole bunch of caps and shop goodies, and the title "Scourge of Humanity" *heh*

(no subject)

Date: 2008-11-13 04:23 pm (UTC)
From: [identity profile] giantfightbot.livejournal.com
I have not seen this yet but I am definitely going to try to find it.

Favorite moment #202:
Hubris Comics has an angry fanboy with a minigun AND a terminal with a complete (though short) text adventure in it.

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